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THE GLASS PALACE

Named after the Palacio de Cristal in Madrid, The Glass Palace challenged me to create a fully actualized and renderable environment. Drawing inspiration from abandoned greenhouses, I focused on adding elements of decay such as: rusting copper for the exterior of the building, dying weeds and decomposing plants hanging from the trellises. I wanted to juxtapose the space with futuristic experiments to give an element of dystopia.

PROCESS

GREENHOUSE

       Modeled: Maya

       Textured: Substance Painter, Vray Materials

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EXPERIMENT PODS

       Modeled: Maya

       Textured: Substance Painter, VRay Materials

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PLANTS

       Weeds & Trellises: Imports from Quixel Megascans

       Main Tree: SpeedTree​

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ATMOSPHERICS

       Created: Adobe After Effects

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